I don't really know much about logos. Perhaps I'm wrong. But some of them seem very plain. For example the LA in the chosen example doesn't seem to represent anything.
Looking at it now, your right Jon. Maybe if I try using a different color or else a different typeface to make it look more unique it might look better.
I really like how you treated your logo revisions this time around. If I remember from Tuesday, you just had the revised sketches, right? Personally, I really like the logos in the 3rd and 4th lines. The logo treatment got rid of the obvious things about LA (stars/movies/glitz/glamor), which is what I found difficult to surpass when I was designing some, too. The 3rd lines have a lot of fluidity to them, and the logos in the 4th create tension (Which could illustrate LA's different points of views, the fact that we're on the San Andreas Fault), etc etc.
As for poster comps, I see that you're trying to market sights. The Walt Disney Concert Hall seems too busy, and I feel like you would run out of room to place the text (unless you scaled it ridiculously down). I like where you're going with the Kodak theatre comp-totally digging the scrapbook feel.
Alright Aida and Leah, I focus more on the 3rd and 4th lines for the logo. Try to see what other colors would make it stand out more. As for the poster sketches, I really liked doing the 2nd row with the "scrapbook" theme as you called it Leah so I'll see what I can do with that... Thanks you guys! =]
logos: #9 and #14 have potential in the digital logo set. but i also thought #8 and #3 had potential as well...
I think you should look at logos. Stare at them for hours and try to understand what makes them work. Your renderings are flat. Some logos try to create depth but still in a 2d surface. these are techniques you can learn by looking at logos consistently.
as far as layouts: i do prefer the more abstract tightly cropped ones of the locations. sometimes cropping in on a photo makes the image have more intrigue than just showing the standard zoomed out photo. its a matter of style and execution - ie photo vs illustration, color etc. that will now make or break the concept. from left to right #6, #8 and #9 work the best
I don't really know much about logos. Perhaps I'm wrong. But some of them seem very plain. For example the LA in the chosen example doesn't seem to represent anything.
ReplyDeleteLooking at it now, your right Jon. Maybe if I try using a different color or else a different typeface to make it look more unique it might look better.
ReplyDeleteI think that ur logos r good and I personally like the third row and I think that ur posters are great
ReplyDeleteI like ur logos I think that they are great and I personally like the ones in the third row and I think that ur scetches for the poster I good
ReplyDeleteHey Trendy!
ReplyDeleteI really like how you treated your logo revisions this time around. If I remember from Tuesday, you just had the revised sketches, right? Personally, I really like the logos in the 3rd and 4th lines. The logo treatment got rid of the obvious things about LA (stars/movies/glitz/glamor), which is what I found difficult to surpass when I was designing some, too. The 3rd lines have a lot of fluidity to them, and the logos in the 4th create tension (Which could illustrate LA's different points of views, the fact that we're on the San Andreas Fault), etc etc.
As for poster comps, I see that you're trying to market sights. The Walt Disney Concert Hall seems too busy, and I feel like you would run out of room to place the text (unless you scaled it ridiculously down). I like where you're going with the Kodak theatre comp-totally digging the scrapbook feel.
Alright Aida and Leah, I focus more on the 3rd and 4th lines for the logo. Try to see what other colors would make it stand out more. As for the poster sketches, I really liked doing the 2nd row with the "scrapbook" theme as you called it Leah so I'll see what I can do with that... Thanks you guys! =]
ReplyDeletelogos:
ReplyDelete#9 and #14 have potential in the digital logo set.
but i also thought #8 and #3 had potential as well...
I think you should look at logos. Stare at them for hours and try to understand what makes them work. Your renderings are flat. Some logos try to create depth but still in a 2d surface. these are techniques you can learn by looking at logos consistently.
as far as layouts: i do prefer the more abstract tightly cropped ones of the locations. sometimes cropping in on a photo makes the image have more intrigue than just showing the standard zoomed out photo. its a matter of style and execution - ie photo vs illustration, color etc. that will now make or break the concept. from left to right #6, #8 and #9 work the best